# Render Pipelines

{% hint style="info" %}
The SDK will automatically configure Unity so that the color space and rendering path is correct. This section is only for informational purposes.
{% endhint %}

{% tabs %}
{% tab title="Standard/Built-In RP" %}
{% hint style="success" %}
Standard/Built-In (Legacy) Render Pipeline is supported.
{% endhint %}

#### Supported Color Space

* [ ] Gamma
* [x] Linear

#### Supported Rendering Paths

{% hint style="warning" %}
For various reasons, only the "Forward" Rendering Path is supported. Any shaders and/or post processing FX that rely on Deferred rendering will not work.
{% endhint %}

* [x] Forward
* [ ] Deferred
  {% endtab %}

{% tab title="URP" %}
{% hint style="success" %}
Universal Render Pipeline is supported.
{% endhint %}

To use the Universal Render Pipeline, add the `Render Pipeline API` component somewhere in your scene.

<figure><img src="/files/ZVKyeekpauqrL7ok3aEz" alt=""><figcaption></figcaption></figure>

* Make sure `Set On Start` is checked.
* Assign your URP `Render Pipeline Asset` to the `Render Pipeline` field in the inspector.

By default, the demo scene will be a pink hue when loading in with URP. Make sure to [upgrade the materials](https://docs.unity3d.com/6000.2/Documentation/Manual/upgrade-material.html?utm_source=chatgpt.com) using Unity.
{% endtab %}

{% tab title="HDRP" %}
{% hint style="danger" %}
HDRP is not currently supported at the moment.
{% endhint %}
{% endtab %}
{% endtabs %}


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