The SDK will automatically configure Unity so that the color space and rendering path is correct. This section is only for informational purposes.
Standard (Legacy) Render Pipeline is supported.
Supported Color Space
Supported Rendering Paths
For various reasons, only the "Forward" Rendering Path is supported. Any shaders and/or post processing FX that rely on Deferred rendering will not work.
Universal Render Pipeline is supported.
To use the Universal Render Pipeline, add the Render Pipeline API component somewhere in your scene.
Make sure Set On Start is checked.
Assign your URP Render Pipeline Asset to the Render Pipeline field in the inspector.