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  1. Metaverse Cloud Engine SDK
  2. Unity Engine SDK

AR Experiences

Reach AR Setup Guide

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Last updated 1 year ago

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Reach Cloud supports AR experiences using our Meta Prefab pipeline and our custom https://ar.reachcoud.org domain.

Guide

  1. Begin by following the documentation on uploading Prefabs using . You must upload for WebGL since this is a Web Based application. Other platforms will be ignored.

  2. After successfully uploading a prefab, you’ll want to begin by constructing a link. Please follow the section for details.

  3. Take the final URL and create a QR code out of it. You may use the QR code itself as the tracked image by uploading it as the Meta Prefab thumbnail (but don’t include the imageurl parameter)

  4. After following these steps you should have a working AR experience like the example below.

AR URL Parameters

Below is a table showing the parameters you can specify in the URL to configure the AR experience.

Name (exact spelling and capitalization required)
Required
Type
Example
Description

prefabId

Yes

GUID

prefabId=fb0f9b66-4287-49e3-9e55-a154b8b48851

imageUrl

No

Image URL (Encoded)

Must be PNG or JPG

imageUrl=https%3A%2F%2Fpicsum.photos%2F200

The (url encoded) URL to the image to use as a tracked image.

If this value is not specified, the Prefab’s thumbnail will be used as the tracked image.

persistent

No

Number: 0 or 1

persistent=1

If 1, then the loaded prefab will remain on-screen even when the tracked image is lost. Otherwise the prefab will only appear when the tracked image is visible to the camera.

Example URL:

The ID of the that should load when the tracked image is found.

🛠️
🎮
🤳
Reach’s Cloud Engine SDK
Example AR Demo
https://ar.reachcloud.org
https://ar.reachcloud.org?prefabId=fb0f9b66-4287-49e3-9e55-a154b8b48851&imageUrl=https%3A%2F%2Fpicsum.photos%2F200&persistent=0
parameters
Meta Prefab