REACH Explorer
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  • 🖥️REACH Explorer
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    • ⚖️Terms of Service
  • 🛠️Metaverse Cloud Engine SDK
    • 🎮Unity Engine SDK
      • ⚠️Limits
      • ⬇️How to Install the SDK
      • 👤Create an Account
      • ⬆️Upload a Space
      • ⬆️Upload a Prefab
      • ⬆️Upload an Avatar
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        • Assets
          • Asset
            • Asset Meta Data
          • Meta Space
            • Meta Space Meta Data
          • Meta Prefab
            • Meta Prefab Meta Data
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  1. Metaverse Cloud Engine SDK
  2. Unity Engine SDK
  3. Components
  4. Assets
  5. Asset

Asset Meta Data

AssetMetadata Documentation

The AssetMetadata class is used by assets to store information about themselves such as name, description, and blockchain references, etc.

Namespace

MetaverseCloudEngine.Unity.Assets

Public Properties

  • string Name: The name of the asset.

  • string Description: A description of the asset.

  • AssetListings Listings: The listings that the asset is available on.

  • bool Private: Whether the asset is private or not. Private assets are only visible to contributors.

  • BlockchainReferences BlockchainReferences: The blockchain references for the asset. This allows you to let users have access to the content of the asset if they own a referenced token on the blockchain.

Usage

The AssetMetadata class is a base class and is not meant to be used directly. Instead, you should use one of its derived classes, such as MetaPrefabMetadata or MetaSpaceMetadata.

Additional Notes

  • Asset metadata is stored in the cloud, not on the blockchain.

  • Asset metadata can be used to control the behavior of the asset, such as its visibility and its availability in the land plot builder.

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Last updated 1 year ago

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